
“I loved the small classes that made it easy to interact with the instructor and let you tailor the course to your needs and areas of improvement.”
Brazzabelle
Yes. The Electronic Music Production Class can be taught one-to-one, in person in Houston or online, built around your own projects - ask admissions about private instruction.
The Electronic Music Production Class runs 36 hours. Tuition at Garnish Houston: 36 Hours - In-Person: $1199 - 33% off for Online Remote Attendance.
An advanced run-through of industry-leading soft synths, drum programming in depth, tone, processing and resampling, sound choice for your genre, and the arrangement techniques that make a whole song.
Yes. The Electronic Music Production Class runs in person at Garnish Houston and live online in the same sessions, using our music collaboration software, Muse - you join whichever suits you.
Yes - the course closes with a collaboration project, learning to work with other producers the way records actually get made.
You should be comfortable in one already; this is about the music, not the software.
36 Hours | In-Person: $1199 | 33% off for Online Remote Attendance
Ableton publishes exactly which operations in Live are bit-transparent and which alter the audio. Some of it is surprising, and all of it is worth knowing before you argue about it online.
Read →Meld is the latest addition to Ableton's Instruments and it features a novel design featuring two Macro Oscillators and lots of modulation possibilities…
Read →What goes in the bag, matching the last DJ's levels, reading a room, the backup playlist, stage presence, and the rules for going back-to-back.
Read →You do not need to open Max to use Max. Six bundled devices - Envelope Follower, LFO, Shaper, Expression Control, Note Echo and MPE Control - that do things Live cannot do otherwise.
Read →Playing in time with other people, other software and other machines. Link over a network, Tempo Follower chasing a live drummer, and old-fashioned MIDI clock.
Read →What is actually costing you, how to read the meters, and the three moves that fix nearly every performance problem.
Read →